Archive for category: projects

I built this

I built this

A “playful paint program” that you can play with, at http://positdesign.com/media/paintplay/

February 24, 2010 0 comments Read More
built with Processing

built with Processing

This semester I’m studying Processing, a Java-ish programming language developed by and for visual artists. I churned out a couple of sketches last week, but this is my first interactive piece in the language. I’m really having fun in code; I’m learning; I’m absorbing the algorithms by osmosis, and just [...]

February 9, 2010 0 comments Read More
process work

process work

I’m slightly obsessed with seeing work-in-progress. I was lucky enough this morning to stumble across a draft of a lasting brilliant piece of design work that transcends into art. Every designer need reminding that nothing comes from wholecloth, and that every iconic image is the work of actual human hands. [...]

December 22, 2009 0 comments Read More
outside is frightful

outside is frightful

Welcome to New England: the mercury flirts with single digits, and us hardy folk are faced with the challenge of dressing to bounce between warm bed, icy winds, overheated public transportation, frigid dashes across streets where drivers interpret red lights as the merest of suggestions. And who knows whether our [...]

December 18, 2009 0 comments Read More
Joan wears pants!

Joan wears pants!

I was thinking about my little sister, and was inspired to whip this up for her. Just a quick photoshop doodle:

December 9, 2009 1 comment Read More
REMINDER: come see my art

REMINDER: come see my art

This is your chance to see “Dead, Wrapped in Plastic”—my sculpture of dead Laura Palmer—live and in-person!

December 2, 2009 1 comment Read More
we need a montage!

we need a montage!

I had a lot of fun with the first project for my video class, and am really enjoying digging back into FinalCut Pro.

October 6, 2009 6 comments Read More
Dead, Wrapped in Plastic

Dead, Wrapped in Plastic

One of my co-workers, an incredibly talented artist herself, invited me to submit a piece to a juried art exhibit, Baby, It’s Cold Outside… , “about how you do/do not define, dismiss, despise, and/or devote yourself to ‘feminism.’” I especially liked the guideline to “free to offend, just be mindful as to whom you piss off.”

September 7, 2009 0 comments Read More
Programming is just language.

Programming is just language.

Why takes the science out of programming. He says: learning programming is about learning grammar. This is, very literally, language I understand.

September 2, 2009 0 comments Read More
the world is quiet here

the world is quiet here

Because I’m making art and words and websites and plans. FYI.

May 27, 2009 2 comments Read More
time enough at last

time enough at last

I’m terrifically excited about the end of this semester and my time being my own again.

There’s just SO MUCH STUFF that’s fun that I can’t wait to start digging into. First, I need to do something about my website and blog. Every year or so I get bored of the design of my website, and this year I have a very special idea about folding them together

May 10, 2009 0 comments Read More
a found weekend

a found weekend

I dropped my programming class. And to celebrate, I bought four canvases. I began digging into (quite literally) a massive, sculptural art project I’ve had broiling in the back of my head for months. It’s top-secret for now, but David Lynch is its muse and it may end as half a diptych.

April 28, 2009 0 comments Read More
I made this.

I made this.

Because he’s totally not Vader; he’s Old Man Potter grumpface, all that whippersnapper Bailey’s Savings and Loan is nothing but a miserable little socialist scam!

April 23, 2009 0 comments Read More
Final Project

Final Project

Completed my final animation project on Friday. You can see it right here; just make sure to have the volume turned up on your computer. The animation was done in Maya, which is the same software that Pixar uses! I mixed the audio in Audacity, and did all of the post-production work in FinalCut Pro.

January 11, 2009 0 comments Read More